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Intercept, process, and enhance your FFB signal through a 15-stage DSP pipeline before it reaches your wheel. Now with full multi-game support for Assetto Corsa EVO, RaceRoom, and Assetto Corsa.
The latest updates and features added to AC EVO FFB Tuner.
Full support for RaceRoom Racing Experience and Assetto Corsa alongside AC EVO. Each game has its own isolated FFB pipeline, shared memory reader, and haptic synthesis path. Switch games from a dropdown — pipelines auto-switch.
Direct support for ButtKicker HF8 haptic seat pad via the ForceFeel SDK. 8 motor zones, 5 telemetry sources (suspension, slip, kerb, lateral G, engine RPM), per-zone source weight sliders, individual gain & enable, and motor test popup.
Real-time automatic FFB parameter correction while driving. Monitors average force, peak force, snap events, clipping rate, centre oscillation, and steering jitter. Tick-level and lap-level corrections with cooldown system and logging.
Mapsui-based ESRI tile overlay with auto-alignment, calibration mode (drag to shift, scroll to rotate), and zoom-to-cursor. Hardcoded GPS for 25+ known tracks.
Replaced synthetic sine waves with real AC EVO physics telemetry for all vibration effects. Curb, slip, road, ABS, tire scrub (30–50 Hz), and rear slip warning (12–25 Hz) driven by actual game physics.
Redesigned live telemetry dashboard with splash-screen wheel, responsive signal monitor, and recording indicator. New compact pop-out tuner window for second monitor use.
Wet weather FFB processing with tyre compound classification. Tyre condition effects: blowout vibration, pressure loss feel, and suspension damage asymmetry.
Profiles page redesigned with sidebar browser, track/car grouping, and optional auto-upgrade. Collapsible sidebar with icon-only mode, wider 200px default layout. Per-slider reset buttons and dark-themed tooltips.
Your wheel is capable of far more than the game sends it. AC EVO FFB Tuner unlocks that potential with a professional-grade signal processing pipeline and multi-game support.
Auto-gain, channel mixing, compression, LUT curves, slip enhancement, damping, dynamic effects, tyre flex, stationary friction, EQ, vibration, LFE rumble, and more — every signal is precision-shaped.
Like an audio EQ for your wheel. Shape forces from 2 Hz steer weight all the way to 100 Hz ABS pulses. Boost road texture, tame kerb strikes — your call.
Isolated FFB pipelines for AC EVO, RaceRoom, and Assetto Corsa. Each with its own shared memory reader, pipeline subclass, and haptic synthesis path — tune one without affecting another.
Every stage is independently tunable. Your physics signal travels through each one in sequence before reaching your wheel. Game-specific overrides add extra stages per-title.
Car-specific FFB multiplier compensation so every car feels consistent.
Blend Mz, Fx, Fy tire forces (front + rear) with wheel-load weighting.
tanh-based dynamic range compression preserves detail while preventing clipping.
Linear, Soft Center, Progressive, and Dead Zone presets.
Wheelspin and oversteer amplification to feel tire slip before it becomes a problem.
Coulomb friction model with angular acceleration inertia for realistic resistance.
Cornering, suspension, G-force, and yaw rate forces layered into your signal.
Carcass deformation and contact patch dynamics from shared memory telemetry.
Elastic displacement friction for tyre scrub when stopped. Grip Guard prevents pull-away forces on grip loss.
Physics-preserving fade prevents zero-crossing notchiness while preserving Mz curve.
Gradual force reduction below 5 km/h for parking and pit stops.
Speed-scaled max force change per tick eliminates snap-oversteer spikes.
Parametric biquad EQ from 2 Hz to 100 Hz — shape every frequency independently.
Curb, slip, road, ABS, tire scrub, and rear slip warning vibrations mixed in.
Suspension travel and RPM-driven low-frequency effects for immersive bass rumble.
Select your game from a dropdown — the app automatically switches to the correct shared memory reader, FFB pipeline, and haptic synthesis path. Each game pipeline is completely isolated.
Full 15-stage DSP pipeline with real AC EVO physics telemetry. 333 Hz input, all vibration effects driven by actual game physics. Wet weather FFB processing with tyre compound classification.
Dedicated R3E pipeline with brake weight-transfer boost, DC blocker, dynamic suppression, and V-shape centre suppression. Adaptive gear shift filter and grip-loss feel for understeer detection.
AC-specific pipeline with custom mixer scales tuned for synthesized force data. Gear shift filter, configurable brake boost, and simplified pipeline for AC lower-fidelity telemetry.
Think of it as an audio equalizer for your steering wheel. Boost the frequencies you want to feel more, cut the ones you do not. Each band supports -12 dB to +12 dB gain with dynamic heat-map colors.
Additional tools and features that make AC EVO FFB Tuner a complete sim racing force feedback solution.
Real-time FFB correction monitoring average force, peak force, snap events, clipping, oscillation, and jitter. Tick-level and lap-level corrections with cooldown system.
Mapsui-based ESRI tile overlay with auto-alignment, calibration mode (drag/rotate), zoom-to-cursor, and GPS for 25+ tracks. Popout overlay for second-screen use.
Records track layout from car position. Auto-detects corners and sectors. Force heatmap overlays for snap events, oscillations, and clipping. One-click tuning recommendations.
Direct ButtKicker HF8 integration via ForceFeel SDK. 8 motor zones, 5 telemetry sources, per-zone source weights, individual gain/enable, master gain, motor test popup.
FFmpeg D3D11 hardware capture, auto-start/stop with speed threshold, WASAPI audio loopback, cloud upload for sharing recordings with the developer.
Real-time scrolling graph of all pipeline stages. Snapshot capture with CSV export and animated HTML replay visualizer.
Auto-detects wheel type (DD, Belt, Gear) and torque from device name. Generates baseline profiles tuned for your specific wheel.
RPM shift lights, ABS flash, and race flag indicators. Supports Moza, Fanatec, Logitech, and Simucube with configurable brightness and color schemes.
JSON-based profiles for all settings. Sidebar browser with track/car grouping. Save, rename, export, import. 7+ pre-configured baselines included.
Direct integration with vendor SDKs for features beyond basic DirectInput — FullForce, LED protocols, torque caps, haptic test, and more.
Direct ButtKicker HF8 support via the ForceFeel SDK. Feel the road through your seat with 8 precision motor zones and 5 telemetry-driven sources.
A modern dark UI inspired by GitHub design language, built with WPF and Material Design. Click any screenshot to view full size.
Free and open source. Download the latest release, connect your wheel, select your game, and start driving in under a minute.